TR:TR, was the premiere example of what I believe the Paramount executives were trying to achieve with their installs. It was (IMO) the apex of all of the attractions that Paramount added during their tenure as owners. It was also one of the primary representations of how they didn't give a flying fig about where they put those attractions. (I still stand by my original 23-year assertation that it should have been shoe-horned in the area between King Cobra and Adventure Express. )
When it opened - there was a great deal of backlash among enthusiasts (go figure) who ultimately denounced it as being nothing more than a flat-ride in a box. I was in the camp that felt like Paramount had finally added a landmark ride, unique to KI, that was groundbreaking enough to be a part of the parks rich legacy of "big" attractions.
The downside to TR:TR is, of course, Paramount Parks did not follow through with the demanding maintenance of such a complicated and "heavily themed" attraction. Their inability to maintain the specialized theming elements on ride installs - coupled with their absolute disregard for the esthetics and history of the park - stand as my greatest frustrations with that era of ownership. (Fun fact - Starting in 2005, I refused to attend KI for three seasons following attending their media day for Italian Job. I left absolutely disgusted at how cheap, junky and horrible the final installation of IJ:ST looked. Its placement in the park was the worst decision in the park's history and came at the unnecessary and ignorant cost of two legacy attractions. I just simply couldn't stomach it. To this day, it remains a pain-point for me... and I side eye that attraction every time I pass by it.)
I was present to see/tour TR:TR ride under construction privately (fun fact, the ride unit was hidden in the picnic pavilion - the very same one where Coasterstock meals are served - while it awaited assembly.) I attended media day for the ride as well. There were some original effects that did not last past the first few weeks - that no video has ever captured. That's because the complicated theming components didn't survive the repetition of the cycles. (*See my statement above) For instance, the Shiva's eyes originally moved left to right over the entire gondola while shining a laser-effect over the riders (momentarily blinding them.) That effect literally only lasted a week or two. The pre-show room's projections screen would hydraulically raise and lower between groups of guests as they were cycled through (If I recall. this lasted only through the first season - for subsequent seasons it remained stationary.) Also, the "lava pits" water jets originally soaked targeted riders. But after complaints and a few weeks of operation - they were reduced to mostly "tease" the riders. At the very end of the ride - two large tubes would blast cool highly pressurized CO2 at the riders from either side. That eventually disappeared (probably to make the ride more clearly visible to the ride ops and safety cameras.)
Each time I'd ride, it would seem like an effect was either broken - or gone - only to never return again. The flame effects above the Monkey warriors in the anti-chamber died one by one and were never fixed. The "code unlocking" triangle of light effect was temperamental - and (I believe) eventually phased out. Eventually, the triangle of light's hydraulic door no longer opened and closed - it was just left sitting ajar.
In its infancy, TR:TR was a superb attraction - albeit misplaced. But as with so many rides of that era, it just didn't stand the test of time. Bottom line, you didnt miss much in that last year of its original operation. By then, it was a shell of its original intention.