I was able to visit Epic Universe on Monday as a guest of my friend who works for UO resorts. There’s still no photos allowed and they’re trying to keep things under wraps as much as possible, so I’ll give some impressions, but no real spoilers. (That’s also why I’m just adding this to this thread, instead of posting something new under Trip Reports…)
Design & Theming: The park is just absolutely gorgeous, and I’m guessing at least 95% complete. They were still doing some random painting and work around, but it felt very “done”—including landscaping, water features, theming elements, etc.
The park definitely has a familiar Universal aesthetic—from a visual standpoint it reminds me a lot of IOA (especially in its early years)—just “plussed”. I think if you were dropped in the middle of that park without being told where you were, you’d realize you were in a Universal park. I was surprised at how big and expansive Celestial Park feels when you enter the park—normally a park’s “Main Street” acts more like a funnel to pull you into the center of the park, but this feels so wide open and free-form in where you can go. The Helios Grand is beautiful—and definitely very grand looking.
The lands all feel very independent and immersive. There are a few places where you have sight lines outside the land (i.e., you can see the top of Helios from Dark Universe and can see the skyline of Harry Potter from Isle of Berk) but otherwise the immersion is pretty complete feeling.
Attractions: My biggest disappointment was I didn’t get to experience Monsters Unleashed (despite giving it my best attempt). The ride was down in the morning and we got in line as soon as it was back up—about 45 min into the wait it went down again. We continued to wait (for probably another 45 minutes) until they finally dumped the queue because it wasn’t coming up anytime soon. It came back up later the in the afternoon and we made a beeline there again—just to get there and find out it was down again because of a fire alarm in the building. We left the park around 6p (it closed at 7p) and it was not operational again before we left. Oh well, that’s why it’s a technical rehearsal—hopefully I’ll get to ride it when I return in late June.
A few rides which surprised me a bit as being much more fun than I anticipated—Curse of the Werewolf and Hiccup’s Wing Gliders. Both were really fun. I had thought Werewolf might be a good time because of the spinning, but Wing Gliders really surprised me. It was a zippy “story coaster” with good visuals and fun elements—sort of reminded me of Hagrid’s at IOA.
Stardust Racers was definitely the coaster star of the show. From a speed and intensity perspective it reminds me a lot of Velocicoaster, but with the visuals of the close fly-bys (which are AMAZING) from the other train. It’s an awesome coaster—and a fast loader.
I did not ride Dragon Racer’s Rally, Bowser’s Challenge, or Mine-Cart Madness. Mine-Cart was up & down all day (and, to be honest—my line patience was getting limited by the end of the day), and I had ridden Bowsers at USH last year, so didn’t feel the need to yesterday.
Operations: Well, as you should expect in a rehearsal like this there were some rough edges—particularly with food service (which is still not all fully open yet, so there’s a lot of stress on the open locations) and guest entry. In fact, the thing that surprised me the most about the whole park was that entry security was still using the old fashioned metal detectors instead of the new Evolv scanners that WDW, SeaWorld and many stadiums are now using. Epic is really the first major destination park to be designed and open in the US since all the new security started after 9/11 and I thought they’d really use that opportunity to do something state-of-the-art efficient for security, but nope—still the same old metal detectors and item x-ray machines that requires them to hand wand probably 25% of the people going in.
The one operational area where they are really advanced are with the ride lockers (required for all items on Star Dust Racers and available on Wing Glider)—they’re facial recognition controlled and work great! You just walk up, touch the button to start—it scans your face and opens a locker. Then, after the ride you’re on the back side of the lockers, scan your face again and your locker opens to retrieve your items. It’s amazingly fast & smooth. (CP could learn a LOT about how to do lockers at Steel Vengeance from them!)
I think that’s a pretty succinct summary. All-in-all it’s a world class park and a wonderful addition to the UO Resort and the Orlando market.