Storm Chaser Review:
Yesterday I had the opportunity to ride Storm Chaser 21 times in a three hour period. After being slightly disappointed with Steel Vengeance’s lack of insane ejector, I wanted to make an effort to get to Kentucky Kingdom. Interestingly, Storm Chaser opened an hour after the park itself opened. I ran into the plaza, through the queue, and into the station. Despite the one hour delayed opening of Storm Chaser, ops still had to wait for their supervisor to check restraints, back pads, and run two test trains. Sadly the back row was closed due to a poor adhesive job. There was no question... Only one train was going to be in operation throughout the day, however, this seemed to cause no problems.
I boarded into a middle row for my first ride. I tightened my restraint, allowing a substantial gap between by thighs and the restraint. The op who checked my restraint encouraged this and never tightened my restraint. We slowly pulled out of the station, gaining speed and descending to the right. I immediately noticed the lack of clever tensioning mechanism (I would love for u/noxegon to explain this), providing a slight jolt when the train engages the chain. The ascent was quick and relatively steep, providing amazing views of downtown Louisville and the rolling Indiana hills. The bank left is taken quickly no matter your seat. The first drop is a definite highlight of the ride experience, giving sensations I’ve felt no where else. The “hangtime” acts in such whacky ways. The best way to describe this phenom is “reverse airtime”. I felt the front provided this sensation the best. The train quickly rises again into the star moment of the ride, a large parabolic airtime hill. This hill provided the craziest sustained ejector airtime I’ve ever felt (stronger than any Vengeance pop). Gaining speed quickly, the train glides through a 140 degree overbank turn, making it the second inversion. The extreme diversification through the first three elements allow for a top tier RMC case to be made. The train rockets up into an off-axis airtime hill, again, providing extreme ejector airtime. It then dips into a small turnaround, this element slams you into your seat allowing for you to experience positive forces. Then again, you get insane ejector twice in a row with a twisted airtime hill and another airtime hill. Both these moments feel like you’re riding a buckin’ bronco. Once you hit your seat your upside down in the best zero-g-roll (corked roll) I’ve experienced. You feel weightless without getting dragged out of your seat. It’s a refreshing element before all hell breaks loose. This fabled section of track compares to no other. Your thighs grimace and prepare for Lucifer’s lash... The trick track double-up and double down. No words can describe this element. You can hear the anti-rollbacks retract and fall after every pop. The ride concludes with a underrated, low to the ground “FEAR” helix and inward banking turn, which caught me off by surprise. That element felt somewhat similar to Vengeance’s in between the first and second inversion. The unbanked turn into the brakes packs lateral forces into a somewhat perfect coaster. The extreme diversification of forces makes for a seamlessly flawless coaster. It’s short layout packs every force under the sun. I preferred the front of the train, the “hangtime” in the downward barrel roll drop felt exponentially stronger. This coaster is a MUST ride! A 10/10 ride and possibly my favourite coaster (ahead of Vengeance).